Mick Hazelgrove wrote:
> Code in p-b.s-f
>
It is probably the 'noise_generator 3'. I don't know why it is
different in 3.6 but the bad thing about this is it does not even solve
the problems ng 3 has (i.e. regularities in the patterns). See attachments.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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Download 'noise36.jpg' (172 KB)
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